Delta Engine Blog

AI, Robotics, multiplatform game development and Strict programming language

SoulCraft 0.8.2 officially released


We are very happy to officially announce the release of SoulCraft 0.8.2. In this update we focussed heavily on the actual gamplay and gameflow optimizations – some of the changes influenced by the wonderful Diablo 3 which came out a few weeks ago. Because there were so many changes since our last major release SoulCraft 0.7.x we wanted to take this opportunity to talk a bit about the changes made.

Please also not that we have just started a small little wiki (http://soulcraftgame.com/wiki) and we hope you will help us enter some info about the game in there – thank you!!

Whats new in SoulCraft 0.8.2?

- fix "blob" boss enemy for THD versions
- Improve Item Comparison
- Enable incremental updates
- fix login error (email-adresses where case sensitive)
- more minor fixes


Whats new in SoulCraft 0.8.1?
- scene root control does not crash the whole game
- using the right language identifier in item details
- reduced crystal damage numbers
- crystal does not take damage from player
- fixed the line break in booster shop
- rebalanced buff values a bit upwards
- fixed forge unlock logic
- continue button in booster shop
- reduce winning streak localization (hard coded)
- use new unlocked locations and game modes for soul pathes!
- increased initial timeout to 15 seconds
- fixed rotating "S" while keyboard is opened
- fixed world scene back button


Whats new in SoulCraft 0.8?

Game-flow optimization
- "Continue" buttons now guide you through all important screens
- You will spend less time tapping around in the menu and more time playing!

Completely reworked Item Stats and Comparison
- Added items with Rare, Epic or Legendary quality
- Adding new item stats including Critical Hit Chance, Magic Resistance and Stun Chance
- Character Stats screen now gives a better overview of your stats from the Inventory

Adding Booster Shop
- Double your received Experience and Souls!
- Choose whether you want to be boosted for a period of time or a number of wins

Added "Path of Souls"
- Gain a Soul boost for completing a number of challenging recommended levels in a row
- Chooses levels randomly at the maximum available difficulty
- The Soul Boost stacks up to 100% additional souls
- But beware! The stacks will fall back to 0% if you are defeated!

Lots more including
- enemies and skills rebalanced (lots of stuff)
- more useful hints in the loading screen

...and lots more!  Have fun playing and please keep your feedback coming!

BTW: iOS is coming soon .. we are finishing up the last bugs and then we want to upload any day now ... keeping the fingers crossed!