Delta Engine Blog

AI, Robotics, multiplatform game development and Strict programming language

Game Jam 2.0: Aftermath

The second Delta Engine game jam came to an end. This time the event was much bigger than the previous one and hosted around 30 participants divided into 8 teams and as many projects.

 Here below is a preview of the list of the projects we worked on. 

 

It is interesting to notice how the teams were built. Usually, during game jams, teams are freely assembled before the event or in a random way at its very beginning. This time, we used a different method: each participant who had a game proposal exposed it to all the competitors and tried to convince them to join him/her. As expected, this activity was mostly undertaken by game designer.

Some projects were far more ambitious than others and required bigger teams. The good thing was that in the end all the games were very different among themselves.

Come back soon for reading each game review and watching some cool pics!