Delta Engine

Delta Engine Blog

All about multiplatform and game development

Tutorial build step explained

One step for the build server, a huge feature for users ^^

On a more serious note: Testing goes well, we probably going to switch to daily beta releases and leave the stable versions for each milestone.

Extra Images from GamesCom 2013

Some days have passed since we posted the first couple of impressions from the GamesCom 2013 in Cologne. Here are some extra pictures I made later that week.

The waiting lines got longer and longer every day.

One of our investors also had a small booth.

On Friday it got pretty crowded between the halls.

But it was even worse in the gaming halls. There were waiting lines of several hours for the popular games.

Westling is not that big in europe, but even here there were long waiting lines. The sad thing is I know Hulk Hogan and John Cena by name, but no no no, I never watched it, no no, never.

Lots of cosplay and games promotion, here is something for Borderland fans.

The Business Center was getting emptier on Friday afternoon.

On our shirt we had a bit of delta engine ^^ Next time we obviously need to do more (big screens, demos, etc). This was our first fair as the Delta Engine company.

For some reason I was grinning. Probably because it is all over and now there is some time to relax :)

Our booth is almost deserted, but there was lots of traffic here in the past days, even though our booth was tiny and at the end of the second business hall.

A Segway guided tour in Cologne while eating some lunch, fun to watch them move around.

This guy levitated and really concentrated hard to do so. Unlucky for him, everyone knew the trick already and was bored by his performance to sit on a metal plate.

Since we have not spend much time in the exhibition and the business center slowly closed down Friday afternoon, there was some time to investigate the consumer area. League of Legends was big as usual, but there are tons of MOBA games nowadays.

And StarCraft 2 is also big. Funny how everything is now a strategy game on PC and shooters moved more to consoles. This is the famous Artosis, I could almost touch him.

In addition mobile was a big topic like in recent years. Due the success of Ouya (if you want to call it success, some people were disappointed at their recent launch) there is lots of other Android based gaming consoles. Here is Unu, a booth with zero information, I don't get it.

Due to the afternoon tickets it is getting fuller and fuller, time to get outta here. There were over 340 000 people at the GamesCom during the week, a new record.

While watching some Blizzard trailers (Destiny, has nothing to do with Blizzard, but well ..) the Delta Engine logo sneaked in as well and battled a bit with the Blizzard logo. Let's just say it didn't win.

Microsoft also included the DeltaEngine logo in their Middleware slide for a presentation, very nice, thanks.

That's it for this GamesCom. Here is a quick picture from the top of the Koelner Dom (highest romanic church in the world).

See you next time. Also make sure to check out the latest Delta Engine Release, so you don't end up frustrated like this guy:

Simplifying Cross-Platform Development of Multiplayer Games with Cloud-Based Tools

Our partner company MobileBits was featured last week on the Microsoft Azure Video Case Studies showing of the use of the Delta Engine and Azure to create great cross platform games:

Game Jam 2.0 May 2013 Presentation

Here are some quick impressions from our game jam last week with the presentation of the games we did recently. 8 teams, almost 30 people participated and we have a lot of simple to complex games. Each week we will release one of those games with our weekly Delta Engine releases, some need some further cleanup.


It all started with the planing of the 8 team, see the previous post for details.

Then we had some Pizza to get started at the first day of the game jam after all the teams have formed and the first ideas started to be materialized. The next day we had some BBQ and some teams decided to work a bit more at the weekend.


The final presentation was this week, each team presented their status. Sadly some of the games are not completely playable yet, but there are some really nice prototypes of very different game types: Jump'n'Run, Kids Game, Strategy Game, Multiplayer Game, Fps, Puzzle game, Card Game, RPG, etc.


For example this is a card based game with rounds that a mixed team from MobileBits and Delta Engine guys did.


Another simple game is the "Find the Word" game, where our book keeper made all the graphics :)


A more graphically advanced, but unfinished game, is the "Don't Fuck me off" game. In this game you run around and get annoyed by almost everything and need to calm down by smoking or solving your quest: Find the milk. Kind of familiar theme (remember Postal ^^). Technically this game was using quite a lot of tricks and layered rendering with huge textures (4k) plus tons of animations to reach many 100 mb of content.


And finally this is Ghost Wars by Kirsten and me, a strategy game you can play alone or in network mode against your friends. It is similar to the recently released iOS Mushroom Wars game (which is actually a much older game from the PS3, but the game idea is much older). Quite fun to play and really simple class structure. Probably even simpler than our last Game Jam contribution "Game of Death".

Until next time for the Game Jam in August :) Then the topic will be "Mobile".

CeBIT 2013 Impressions

On Friday after we released v0.9.7.3 finally (with around 40 fixes made this week) we walked around a little on the CeBIT 2013. Here are some quick pictures:

Yummy 4 SLI GPU action. Probably just needs 2 nuclear reactors to power this beast.

Enrico (Lead Programmer), Kristina (Book Keeping and Scrum Master) and Kirsten (Engine & UI Design) from the Delta Engine.

And me, happy about our release today. Hendrik (Tools & Services Programmer) wasn't very happy with Cruise Control however and we probably have to find something better soon as things are getting crazy complex on the server side.

We saw many touch screens, but where are the 4k screens? Yeah, 40 touch points are nice, but if the image is blurry, how much fun is that?

Flight simulators and other VR simulators have horrible graphics as usual.

Kirsten likes cars from Mercedes.

Finally a 4k monitor, a bit big and quite expensive, but a few cool demos on it. Mapping makes sense in this resolution.

Uh no, more horrible demos, bad graphics, bad controls, bad everything.

And of course lots of eSports (League of Legends, StarCraft 2, World of Tanks) in Hall 23. I am currently playing through some games from the past years (Alan Wake, Max Payne 3, Far Cry 3). The most recent game I really liked was Antichamber. Next up is StarCraft 2 - Heart of the Swarm, coming out this week :)

Soulcraft on the big stage at CeBIT

The Soulcraft game (showcase game for the good old v0.9.x DeltaEngine from the past) was updated today and is featured in the Windows 8 Game Store. It is also displayed at the CeBIT on the big stage as one of the Windows 8 games :)

BTW: If you want to meet us on the CeBIT, we will be there on Friday. Feel free to contact me.

Pictures from the Game Jam

Here are some quick impressions from our first Delta Engine Game Jam (Friday, 2013-02-08). The topic was "Death". Our next Game Jam will be bigger and better and starts 3rd May 2013 till 5th May 2013 (you can either just work on your game on Friday or spend all weekend).

All the games shown here were build with the Delta Engine Milestone 2 and will be part of the Samples so you can download and try them out in the next releases, but there was also a team building a Java game. I don't have a screenshot, but you can check out Andre's game here.

We started by buying some food, there is even some healthy stuff in there, but not much. We also ordered Pizza and bought more Beer later.


Our amazing Game Programmer Phil (living in China) was working on his own on a game called "Blob". He was working on vector rendering and did a cool intro for his game, but then ran out of time to actually build some levels. Next time we should pair him up with some artists.


Another team with 2 programmers from the office and an artist from Italy build the really bloody game "Tanfius Must Die".


The biggest team at the office build a pretty complex RPG like game called "Til Death" with adventure like cut scene scripts. They have completed 4 levels and have everything from long funny intros, 4 unique maps and path finding. The mission is to protecting a guy or girl from zombies until he or her can finally die a natural death so the main character can harvest the soul properly. Credits include: Joey, Michele, Janina, Kerstin, Melanie, Flavio and Gero (and some others helped as well I guess). The game is amazing and everyone was surprised that they managed to put so much content and functionality into the game with this early version of the Delta Engine. However it does not work on most PCs (not even mine, so I have no screenshots from inside the game) and needs some reduction (500MB?) and finetuning before it can be released ^^


Because of a Dentist appointment Kirsten and me started a few hours later and build a little "Game Of Life" game with the twist to actually prevent life from spreading. It is called "Game Of Death" and the goal is to kill little rabbits before they multiply too quickly and take over the world. You can hit them with a mallet or burn them down, but they will get stronger over time so you need to resort to biological and even atomic warfare as the game goes on. The more rabbits you kill the higher your score will be. The whole 14-15h I worked on this game was streamed, so you can watch the way I approached Test Driven Development in a stressful environment. There is obviously some hacking going on, but you can always see unit tests helping me along the way and it really helped finding bugs quickly and even fixing several issues I found with the Delta Engine while adding features for our game (particle effects, font rendering, playing compressed sound files, etc.)


Last but not least here are some impressions from our presentation on Friday:

Everyone agrees this was a great event, we all learned a lot and had tons of fun. We even improved the Delta Engine, fixed issues and now have a bunch of useful sample games for others to check out.

Till next time, remember the date 3rd May 2013 for the Second Delta Engine Game Jam :)

Live Streaming from the Game Jam

I am currently streaming live from the Game Jam. The game I am creating is called "Game Of Death", which is a variation of the Game Of Life except you have to kill live, which spreads throughout the game. You will lose if you cannot stop life spreading.

Delta Engine Milestone 2 LogoApp Tutorial

I just uploaded a video explaining on how to get started with Milestone 2

Sorry for the low volume, will be fixed in the next video.

Now that the Milestone 2 Neptune beta has been released (Feb 2013) simple 2D games can be created with the Delta Engine. This tutorial explains how to get started by installing the free Visual Studio Express 2012 for Windows and then using nuget to grab the latest Delta Engine assemblies. In a few lines of code it will be explained how to get started with rendering simple shapes and sprites on screen.

The next tutorial will be about creating the Breakout sample game.

Milestone 2 Neptune Released

After one week of extra polishing and testing we have now finally released Milestone 2. Sorry for the delay and silence in the last few weeks. We have grown from a small 3-4 people company to a huge enterprise (just kidding, but we are now 18 people working on the Delta Engine and Starter Kits, pew). Lots of time had to be spend in finding the right people and now in training them.

Starting with the Game Jam on Thursday we will also release each sprint (once per week) and try to involve the community more. Internetfreak and a few others in the forum were already a big help in the last months helping to test issues.

Milestone 2 features the Breakout Game (see attached screenshot). We will explain a bit more in the upcoming days with a few videos and tutorials on how to get started and create simple 2D games (nothing more is currently supported). Windows Phone and Windows 8 are also working now really well with the Milestone 2 and we will begin pushing the tools in the next sprints.

To download just use GitHub, CodePlex, Zip & Installer links are coming soon:

The plan for Milestone 3 (in the next 3 months) is to support more and more platforms and slowly get back to the feature set of the good old Delta Engine v0.9.5.
More information can be found in our Forum as usual