BlockLeftTop, PRELOAD BlockLeftBottom, PRELOAD BlockLeftStretch, PRELOAD BlockTop, PRELOAD BlockBottom, PRELOAD BlockStretch, PRELOAD BlockRightTop, PRELOAD BlockRightBottom, PRELOAD BlockRightStretch, PRELOAD
Latest Game

Designing Touch Interfaces

by Kirsten Grobe 12. December 2009 10:56
In the few decades of its existence, "Interaction Design" developed some rules and guidelines to achieve successfully results. Terms like Usability and Ergonomics are strongly associated, but beneath all logical reasoning emotionality may not be missed out to avoid users´s frustration. Literature about this phenomenon is available.

 

However, a fractional amount of this explicit dealing with touch screen based devices. Since mainstream exposure occured with Apple´s multi-touch technology, a rising number of developers are confronted with this subject. What are the rules for design effective touch interfaces?

 

This is presently being investigated. Following link relates to Kevin Arthur´s blog whichs central theme is the research on touch interface usability:

http://www.touchusability.com/

 

Given below a link directs to a theme-fitting article by Suzanne Ginsburg named "Iphone App Usability Heuristics":

http://www.iphoneuxreviews.com/?p=114

 

Punchcut, an interface design company located in San Francisco, released "5 Considerations when designing touch interfaces".

http://www.punchcut.com/index.php

Disclaimer: The opinions expressed in this blog are own personal opinions and do not represent the companies view.
© 2000-2010 exDream GmbH & MobileBits GmbH. All rights reserved. Legal/Impressum

Recent Games

Fireburst

ArenaWars Reloaded

Jobs @ exDream

Current Poll

Do you know what the Delta Engine is?



Show Results Poll Archive

Calendar

<<  July 2010  >>
MoTuWeThFrSaSu
2829301234
567891011
12131415161718
19202122232425
2627282930311
2345678

Blogs

Download OPML file OPML