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Game Jam 2.0 May 2013 Presentation

Here are some quick impressions from our game jam last week with the presentation of the games we did recently. 8 teams, almost 30 people participated and we have a lot of simple to complex games. Each week we will release one of those games with our weekly Delta Engine releases, some need some further cleanup.

 

It all started with the planing of the 8 team, see the previous post for details.

Then we had some Pizza to get started at the first day of the game jam after all the teams have formed and the first ideas started to be materialized. The next day we had some BBQ and some teams decided to work a bit more at the weekend.

 

The final presentation was this week, each team presented their status. Sadly some of the games are not completely playable yet, but there are some really nice prototypes of very different game types: Jump'n'Run, Kids Game, Strategy Game, Multiplayer Game, Fps, Puzzle game, Card Game, RPG, etc.

 

For example this is a card based game with rounds that a mixed team from MobileBits and Delta Engine guys did.

 

Another simple game is the "Find the Word" game, where our book keeper made all the graphics :)

 

A more graphically advanced, but unfinished game, is the "Don't Fuck me off" game. In this game you run around and get annoyed by almost everything and need to calm down by smoking or solving your quest: Find the milk. Kind of familiar theme (remember Postal ^^). Technically this game was using quite a lot of tricks and layered rendering with huge textures (4k) plus tons of animations to reach many 100 mb of content.

 

And finally this is Ghost Wars by Kirsten and me, a strategy game you can play alone or in network mode against your friends. It is similar to the recently released iOS Mushroom Wars game (which is actually a much older game from the PS3, but the game idea is much older). Quite fun to play and really simple class structure. Probably even simpler than our last Game Jam contribution "Game of Death".

Until next time for the Game Jam in August :) Then the topic will be "Mobile".

Game Jam 2.0: Aftermath

The second Delta Engine game jam came to an end. This time the event was much bigger than the previous one and hosted around 30 participants divided into 8 teams and as many projects.

 Here below is a preview of the list of the projects we worked on. 

 

It is interesting to notice how the teams were built. Usually, during game jams, teams are freely assembled before the event or in a random way at its very beginning. This time, we used a different method: each participant who had a game proposal exposed it to all the competitors and tried to convince them to join him/her. As expected, this activity was mostly undertaken by game designer.

Some projects were far more ambitious than others and required bigger teams. The good thing was that in the end all the games were very different among themselves.

Come back soon for reading each game review and watching some cool pics!

Game Jam 2.0 is on!

Game Jam is on! This time we have many more teams, all working on interesting projects!

 Stay tuned for updates!

New Creepy Towers website!

Creepy Towers new website is online

It's an early version still missing many features, but it is alive and kicking!
It'll be updated quite often so be sure to check it out!

http://creepytowers.deltaengine.net/

Make the Impossible

One single month is left before Delta Engine Game Jam 2.0!

The only thing we can say is:

Contrary to what was previously stated, the event will take place starting on 7th May morning and should end on 8th evening. I say "should" because jammers are allowed to bring their games further and take advantages from 9th (which is public holiday) and 10th of May (which could be a day off).

As usual, there will be a theme to use as a basis for creating your games. Last time it was "death", while this time will be "DO THE IMPOSSIBLE".

Do the impossible... sounds promising, isn't it?

As usual, anyone can join! You can join us at Delta Engine headquarters or develop from remote. If you plan to come here, please bring your own pc and inform us, since seats are limited.
You can be alone (either a "one-man-band" or looking for a team) or already having your own crew.

Are you looking for more infos, such as what is a game jam or what can you do and how? Then check this blog-post or contact us!

We will be waiting for you!

Contest time!

A new really interesting contest was launched by Delta Engine team! What is that about? Just submit a game, some code or a tutorial made with Delta Engine before the end of April

Anyone can participate: the entry is free and the prizes are awesome! You could win a Delta Engine license for one year and some real (but boring) money, but most importantly a terrific limited edition Delta Engine mug! 

 Everybody loves limited edition stuffs! Want more infos? Then, check our forum and this entry! Good luck.

A new menace

Creepy Towers Team is here again, to update you on our game development!

This time we wil introduce you a new, scary guy! 

Who is it? What does it want? Is it an enemy or a friend?

Stay tuned for more news! And don't forget to Like our Facebook page

Art for the artists

Yesterday we received a brand new set of books! This time they are totally reserved to our art team! No boring programming manuals! Just awesome art books!

 

Each book contains many wonderful images and explanations about making-offs and so on!

Four of them are about movies and games, while the fifth is about visual storytelling.

This is the "storytelling one" (which, by the way, is my favourite!)

 

And these are the other four:

 

 

 

 

Among them, one is more interesting to our Creepy Towers project. Can you guess which one?

CeBIT Impressions part 2

Still on Friday, also we guys of the Creepy Towers game team managed to visit CeBIT.

Since we are game industry professional and (mainly) game fans, we spent the greatest part of our time within the two game pavilions.

 

Many interesting game were played there, mainly for competitions. In the morning we were able to take a look to some players facing tough challanges on League of Legends and Starcraft 2.

Besides those games, we take a first good look at the new Tomb Raider

and to Lara Croft.

But we did not forget about other companies, such as Nintendo, which was having a speech about serious games

Of course, we also visited the remaining part of the convention, but, I am sure that you can read the previous post to get some cool infos about it. By the way, it was pretty interesting and there were plenty of really nice stuffs! I really suggest anybody to take a stroll there!

CeBIT 2013 Impressions

On Friday after we released v0.9.7.3 finally (with around 40 fixes made this week) we walked around a little on the CeBIT 2013. Here are some quick pictures:

Yummy 4 SLI GPU action. Probably just needs 2 nuclear reactors to power this beast.

Enrico (Lead Programmer), Kristina (Book Keeping and Scrum Master) and Kirsten (Engine & UI Design) from the Delta Engine.

And me, happy about our release today. Hendrik (Tools & Services Programmer) wasn't very happy with Cruise Control however and we probably have to find something better soon as things are getting crazy complex on the server side.

We saw many touch screens, but where are the 4k screens? Yeah, 40 touch points are nice, but if the image is blurry, how much fun is that?

Flight simulators and other VR simulators have horrible graphics as usual.

Kirsten likes cars from Mercedes.

Finally a 4k monitor, a bit big and quite expensive, but a few cool demos on it. Mapping makes sense in this resolution.

Uh no, more horrible demos, bad graphics, bad controls, bad everything.

And of course lots of eSports (League of Legends, StarCraft 2, World of Tanks) in Hall 23. I am currently playing through some games from the past years (Alan Wake, Max Payne 3, Far Cry 3). The most recent game I really liked was Antichamber. Next up is StarCraft 2 - Heart of the Swarm, coming out this week :)