I told you last time in my post about the December 2005 DirectX 9 SDK that I couldn't update the NormalMapCompressor tool to MDX 2.0. The main issue was the missing Texture Save method, but I had some other problems too. A quick look into the classes and methods of the new SDK indicates that most of this stuff has been resolved (many thanks to Tom Miller and Co. for implementing that).
In my next polynapping phase I will try to convert the NormalMapCompressor to MDX 2.0 and post the results here if that works.
As a sidenote: Polynapping works fine for me. I overslept again on friday a bit. I was trying to sleep at work, but it was too loud and when I finally was sleeping I wasn't waking up to my alarm clock and noone wake me up ^^. Yesterday I was a little bit more tired than the days before, but today I feel better again. I can also fall asleep more quickly now. Strange thing is I remember nothing after sleeping and it feels much longer than 30 minutes when sleeping just 30 minutes (or less if it takes some minutes to fall asleep). Maybe the REM sleep is still deprived and will kick in tomorrow (then 1 week has passed).
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